![]() ![]() The targeted creature must make a DC 16 Constitution saving throw, taking 36 ( 8d8) necrotic damage on a failed save, or half as much damage on a successful one. ![]() The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. ![]() On a failed save, the target's speed is halved for 1 minute. The targeted creature must succeed on a DC 16 Dexterity saving throw. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. ![]() The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. ![]()
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